The game opens in landscape. Your phone’s auto-rotate can stay off.
Greenwood valley
Place level 1 walls by dragging a connected line. Select a wall to move, rotate or upgrade its row. Upgrades require the shown currency, Town Hall level and an idle builder, and finish instantly. Higher tiers below show upgrade options for existing walls.
Sandbox: all units are unlocked. No training wait. Heroes use no housing; one of each can deploy.
Reference sprites and icons. Portraits used on the battlefield are marked in the inventory; full movement and attack animation sheets are still incomplete.
Build walls and defenses in your village, then test your army in a raid.
Select a building, then drag it or use its green arrows to move it. Info and Upgrade appear at the bottom. Choose a structure in the build tray, then click an empty tile. Drag the ground to pan; scroll to zoom.
Choose a composition in Army, then start a raid. Scout for up to 30 seconds; deployment starts the three-minute attack. Select a troop and tap or hold ground away from standing buildings to deploy. Use the Spells tab for area effects. Ground troops find paths around walls or break through them. Archers attack at range; giants prefer defenses. Earn stars for the hall, 50%, and 100% destruction. Air units cross walls; only air-capable defenses can target them. Healers support wounded ground allies. Heroes each have one active ability. End raid opens results.